![]() Assign materials to imported meshes, instead of instances in the scene.Import and update only the materials that are used by selected meshes in the Content Browser. ![]() Import and update only selected materials in the Content Browser.Import textures into the texture sub-path, which can be specified in Modo's Game Asset Exporter.Import materials to any folder in Unreal Engine's Content Browser.Some improvements have been made to the material importer workflow for Unreal, you can now: Unreal Material Importer Workflow Improvements Progressive Baking is now available from the menu bar, by clicking Render > Open Progressive Baking. The Game Asset Exporter has been redesigned to make it more useful and easier to manage.
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